This time we've got bad ass mo-fos with boom sticks. Fixed: Sun shadows on trees were sometimes rendered much too large.Fixed: Face-in-the-game entries are now sorted to the top of the community biographies list.Fixed: Armed guards now (sometimes) shout warnings at inmates before firing, unless those inmates are attacking staff or about to escape.Fixed: Sometimes very small Laundries / Cleaning Cupboards would not show up in the Deployment/Jobs screen, meaning you could not assign prisoners to them even though they were perfectly valid rooms.Ahh, the sweet sound of the pitter patter of fresh reformed prisoners. Send them off to the kitchen for a crash course in bun baking or give them the skills to produce beautifully crafted wooden beds. We've implemented a job-lot of new reform / rehabilitation programs - send them to the doc for some much needed head-shrinking or pop them into a foundation education class and teach them to read. We've always wanted PA to be balanced and we've made the first tentative steps into allowing you to reform your prisoners. It's all been about locking them up and keeping them down. Until recently you'd be forgiven for thinking that Prison Architect was brought to you by the video games department of the republican party. Fixed: Experience will no longer tick up on dead prisoners.Fixed: Cutting down a tree near a wall square will no longer demolish that wall square.Fixed: Prisoners working as janitors would stand around in the cleaning cupboard doing nothing, unless you had at least one janitor hired, or if you had very few janitors in a large jail.This fixes a bug with the foreman being expected to teach multiple workshop induction classes at once. Fixed: The reform program 'Scheduler' now ensures there will be a teacher available when picking a time slot. The mid game is now much more directed and focussed and really changes the way PA is played. We've introduced more grants, bank loans and the selling of shares in your prison to raise more funds. Right from Alpha 1 the finance system has been broken - there's never enough money to do what you want to do, when you want to do it.
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